BakeOptions
Options for bakePose.
Defined in: engine/src/animation/bake.ts:21
Properties
| Property | Type | Description | Defined in |
|---|---|---|---|
cover? | Uint8Array<ArrayBufferLike> | Cover for voxels a pose exposes. When a limb swings, voxels that were buried at rest (flesh under a haunch) end up on the surface; with a table mapping role value → surface role (a generator's interior → fur), those are drawn with the cover instead. Voxels already on the rest surface — including wounds carved into the rest model — are left alone, so damage still shows its inside. Defaults to rig.cover. | engine/src/animation/bake.ts:36 |
fill? | boolean | Close joint cracks (default true). | engine/src/animation/bake.ts:25 |
weld? | boolean | Weld each posed joint so a child bone cannot come off its parent (default true). | engine/src/animation/bake.ts:27 |
yaw? | number | Turn about the vertical axis through the anchor, radians. | engine/src/animation/bake.ts:23 |