SceneResponse
A scene worker's answer to a bake or an encode.
type SceneResponse =
| {
done: number;
id: number;
kind: "progress";
total: number;
}
| {
bake: PlacementBake;
cached?: boolean;
id: number;
kind: "baked";
ms: number;
}
| {
cached?: boolean;
encoded: EncodedModel;
id: number;
kind: "encoded";
ms: number;
}
| {
id: number;
kind: "miss";
}
| {
kind: "closed";
}
| {
id: number;
kind: "error";
message: string;
};Defined in: engine/src/worker/scene.ts:112
Union Members
Type Literal
{
done: number;
id: number;
kind: "progress";
total: number;
}The job is running: done of total opaque work units (read done / total as a fraction),
posted from inside it, about every 50 ms. The first is done 0, the last done === total,
and done never decreases.
Type Literal
{
bake: PlacementBake;
cached?: boolean;
id: number;
kind: "baked";
ms: number;
}The bake, its buffers transferred; ms is how long the worker spent on it; cached when it came from the worker's cache.
Type Literal
{
cached?: boolean;
encoded: EncodedModel;
id: number;
kind: "encoded";
ms: number;
}The encoded model, its buffers transferred; ms is how long the worker spent on it; cached when it came from the worker's cache.
Type Literal
{
id: number;
kind: "miss";
}A lookup found nothing (or the worker has no cache): send the source.
Type Literal
{
kind: "closed";
}The answer to close: every cache write has finished.
Type Literal
{
id: number;
kind: "error";
message: string;
}The job failed (a bake names an unregistered model, a model has too many parts, ...).