Troubleshooting
Fixes for WebGPU missing or slow, software adapters, lost devices, HTTPS on phones, blank canvases, share codes, big worlds on phones, loading text that does not update, a model or scene cache that stays cold and an app that does not load offline.
Most problems with a Voxolith page come down to WebGPU: whether the browser offers it, on which
adapter, and in what context. The examples append ?diag to show what the page got (adapter,
3D texture limit, storage binding size), and they print GPU errors in the page, since a phone
has no console to read them in.
Still stuck? Open an issue on the repository concerned, with the browser, the operating system
and what ?diag reports: renderer,
engine,
examples.