quatAxisAngle()
Rotation of rad radians about axis (need not be unit length).
function quatAxisAngle(axis: Vec3, rad: number): Quat;Defined in: engine/src/animation/math.ts:13
Parameters
| Parameter | Type |
|---|---|
axis | Vec3 |
rad | number |
Returns
prepareRigged()
Prepare a rigged rest model to be posed on the GPU (makeCrowd({ rigged: true }), or a renderer instance with parts) instead of baked per pose. The renderer samples each world cell back through every bone's inverse into this one model, as bakePose does per posed cell, so the model is uploaded...
quatMul()
a b: apply b, then a.