transformPoint()
Apply the 3x4 affine at m[mi] to a point; writes into and returns out.
function transformPoint(
m: ArrayLike<number>,
mi: number,
x: number,
y: number,
z: number,
out: Vec3
): Vec3;Defined in: engine/src/animation/math.ts:80
Parameters
| Parameter | Type |
|---|---|
m | ArrayLike<number> |
mi | number |
x | number |
y | number |
z | number |
out | Vec3 |
Returns
Vec3
subtree()
Every bone in the subtree rooted at bone.
wound()
Remove the voxels within radius of a rest-space point and optionally paint a rim around the hole. Returns a new model (the input is not changed); keep it as the entity's rest model so the wound shows in every pose baked afterwards. A generator that layers its interior shows what is underneath,...